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Hide In ShadowsOnline Worlds Roundtable #12Thursday, September 14, 2006A few days ago I participated in another IGN Online Worlds developer roundtable:
Comments:
Exactly, MMO's needs a to be simple on the surface but far more complex once you get into it. Otherwise it just turns into time sink for item x, so you can time sink for item y *yawn*
Very good article.
And this clause describes the most current MMORPGs. "You don't need much skill to play most of them - mainly, you need time - and you too can own the Golden Platemail of Awesome" That's why I'm waiting and hopping for Darkfall
You are on the money. Most mmos lack depth and freedom. Darkfall is gonna take it to the next level.
A very good article. Thank you.
One question that interests me is why MMOs are comparatively simpler than single player games. Now it is a fact that simpler games attract more people (WoW is a testament to this). One reason, I believe is that MMOs attract players that arn't necessarily hardcore gamers, since there is a big social element. Another reason is that most people don't mind a challenge when they're alone and have all the time in the world to master the game. When they must do this in a competative environment, it not only becomes harder to be 'good at' the game, but people all of a sudden become very self conscious. Being killed non-stop by the AI is frustrating, but being 'owned' time and time again by a real person is embarrassing. The MMO genre must find ways of dealing with these issues.
I agree 100%. I'll use a simple RPG, Fallout, as an example. (Best RPG ever) You could simply go through all major quests and finish the game, but you also had an option to get into the game, explore it, learn it, discover new things, and truly enjoy it. I agree that current Online Worlds are indeed shallow. Most simply have tons of items, tons of skills, but no CONTENT. What I mean by content is true diversity of options. If a player has a really open field of options, such as going for PvP (Sieges, PKing, Raids, PvP driven Quests), Quests (Indepth, time taking and easy quests, side quests, rewards, lore exploration, "Easter Eggs"), or Crafting (Creating of items, potions, architecture, cities, etc), then game will be truly Indepth and enjoyable.
That's exactly it Claus, you walk around towns and cities, you see all these objects lieing around and interesting looking buildings, yet you can't touch them. Despite being in love with the Grand Theft Auto series, I have to admit that every single time I'm running through a city I think 'I wish I could hide in that bulding and the cops wouldn't know where I am', but sadly not.
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That's another thing I hope you've avoided in Darkfall - 'Homing Guards'. Such an aweful idea, anyway I wont go further off topic. Excellent article you conveyed a lot of the Darkfall community's feelings through it. Hope the wife and child (children? thought you had a second) are well. Dread.
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