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Hide In ShadowsItemizing SucksMonday, July 31, 2006The design department has been busy filling Darkfall with content the last few months, and I have been helping out with the itemization of the game.
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The detail some people go into for the items in a game is incredible and it sure does take a lot of work. It is the repetition that kills creativity. You have my sympathy.
How true. I mean, you can only name so many things "Rhynn's Axe of Kickassedness" before it starts getting trite.
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